![]() ![]() In the Content Browser under the Content > City, create a folder with the exact same name as the city you created in Houdini. Open the City Sample project with Unreal Engine 5. This guide also assumes you have knowledge of Windows operating systems when using something like Command Prompt.īefore you can use your own city's data you generated while following the City Sample: Generating a City and Freeway using Houdini guide, you'll first need to open and set up a few things in Unreal Engine 5. While Unreal Engine and Houdini support Mac and Linux, the workflows and source files have not been tested with those systems and we cannot guarantee they will work as intended. The workflow and files used in this guide work with the Windows 10 operating system. Refer to the City Sample Recommended System Specifications.ĭownload the City Sample Unreal Engine 5 project through the Epic Games Launcher. For bigger cities, you can expect to use from 5 to 10 GB of space. We recommend using version 18.5.532 since it's the version that was used to develop the City Sample project.Īt least 2 gigabytes (GB) of free hard disk space to extract the data and generate small-sized cities. Generate Hierarchical Level of Detail meshes for World Partition.Ĭompletion of City Sample - Generating a City and Freeway using Houdini Use the point cloud data with Zone Graph for Traffic simulation. ![]() Use the Rule Processor to import Houdini procedural data to generate your city. Prepare an open world environment to support your city. ![]() Import data you generated from Houdini Engine into Unreal Engine 5. To complete this part of the guide, you must have first followed City Sample - Generating a City and Freeway using Houdini. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |